Students will build a repertoire of fast-prototyping skills and learn invaluable experience in designing and developing games. FOTONICA is a first-person game about the thrill of speed and traveling flawlessly through complex environments. Each prototype will be confined within a conceptual theme and/or within unique technical constraints. In fact, several famous games in history began with a simple prototype created in less than a week. This course also involves a rapid prototyping phase, wherein developers work feverishly to implement a large number of small ideas to test their potential before embarking on the more rigid and costly processes involved in full production. The student will work mainly with Unity 3D, the most popular engine for game making. Students will also acquire practical skills by building gameplay experiences through a series of short-cycle exercises. Students in this class will explore programs, models, and algorithms useful for developing games. website COURSE: GAME STUDIO (2019-2020 2018-2019 2017-2018) An intensive but highly rewarding course, GAME STUDIO provides students with several tools and guidelines to create games. Paolo has been a lecturer in game concept creation and game prototyping with Unity at Politecnico di Milano, Civica Scuola di Cinema di Milano, and Digital Bros Game Academy. He collaborated with Santa Ragione on award-winning games such as MirrorMoon EP and FOTONICA. With Bloody Monkey studio, he released Pablo Cavarez, a puzzle game for the mobile platforms. As an indie developer, he produced several freeware games and participated in several game jams in Italy and in Europe. After graduating in 2008 from Politecnico di Milano in Computer Engineering, Paolo made his passion into a career, working as a programmer for several Italian software houses, creating games for the Nintendo Wii, the DS, the Apple iPhone, and PC. Paolo Tajé has been developing games for more than fifteen years.
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